An emergency landing leaves you stranded on a remote lizard planet. Soon, you find yourself entangled in all sorts of sci-fi intrigue. Why is everyone being so evasive? Where did the captain go? ... and why are all the lizards so hot, anyway?

Note that this game hasn't hit v1.0 yet. There are no known major issues in v0.4, but there might be some jank. Sorry in advance. <3

[ About ]

🔞 Lizard Game 🔞 is an all-new kinky sci-fi point-and-click adventure game. It has 3 different endings, some light puzzles, a skill system, and a new iteration on my world-famous dialogue WiggleBloop™ system. Depending on your reading speed and your experience with adventure games, you're looking at around 30-90 minutes here, but there's a savegame system. 

It's heavier on the "weird sci-fi" than the "porn game" aspects, but that's both in there. The tone is a bit different from my drone games, being less wholesome and more serious, but there's some thematic resonance.

 

[ Content Note ]

This game contains gently pulsating lights. There is one instance of the screen flashing red (but slowly), in the ship at the beginning, after the crash happens.

The game deals with themes of community, transformation, identity play, and the logic of empire. It has perhaps a little too much socio-economic context. There are mental shifts, but "personality erasure" explicitly does not happen. What does happen is lizards, of a variety of genders, in shiny and impractical clothes.

Depending on the path you take, conflicts and violence can occur - although things will work out in the end. Reality has a habit of melting and stretching a little, this far out from the imperial core. The tone is very different to the drone games, if you're familiar with them, but of course there's some thematic resonance. In the world of Lizard Game, things are bad - but action can still be taken. Action can always be taken.

No sex scenes, but 🔞🔞🔞 obviously. It gets kinkier once you unlock the 🦎🦎🦎 premium skills 🦎🦎🦎, and start to invest in them.

 

[ Instructions ]

The whole thing is controlled via mouse (or touchscreen), although a keyboard is useful to have. There's more information in the game itself.


[ Known issues ]

There are no major known issues in v0.4.0. However, there may some performance issues in the web build, especially on non-Chromium browsers. A few dialogue branches are impossible to reach (such as the Computer challenge in the Smart Lizard's introduction), but this is intentional.

In v0.3.7 and earlier, the web build could crash during scene transition on low-spec systems. This is fixed in v0.4.0.

In v0.3.7 and earlier, some dialogues may display Unicode replacement characters on some platforms. This problem was specific to Chromium-based browsers, on Windows, in non-European locales. This is fixed in v0.4.0.

In v0.3.6 and earlier, you might lose LP (but not EXP) when you reset your skills. This is fixed in v0.3.7.

In v0.3.5 and earlier, there's some minor weirdness relating to that part where you need a disguise. If you show up in a partial one, you can't get the interrupt that lets you come up with a full disguise - you have to show up undisguised. This is fixed in v0.3.6 and later. 

In v0.3.5 and earlier, there is also a broken event flag relating to the part where you meet the villain. Starting the encounter multiple times in different ways leads to some inconsistencies. This is fixed in v0.3.6 and later.


[ Hints ]

There is a lot of side content in the game - exploration and going back to screens you've already visited might pay off. Especially once you've gotten new skills. It's a good idea to keep track of locked options you've seen. If you want some spoiler-ish hints, paste the scrambled text into a website like ROT13.com to uncover it.

One of the endings (PEACE) is relatively straightforward to get, just follow instructions. The other two (WAR and NORMAL) require more exploration. Specifically, you have to qvfthvfr lbhefrys nf n cvengr. Gung zrnaf jrnevat gur qebar fhvg, cyhf uryzrg - gur onegraqre pna uryc lbh punatr onpx vagb gung. Lbh arrq gb fjvgpu bhgsvgf gjvpr. Lbh nyfb arrq nabgure guvat ba gbc bs gung - vs lbh'er bofreinag, lbh zvtug svther bhg ubj gur cvengrf vqragvsl rnpu bgure.

And for NORMAL, you need a lot more context, from two specific characters... bar vf Gryv naq bar vf gur Cvengr Dhrra. Cyhf bs pbhefr gur unaqcevag gung qbrfa'g rkvfg.

Updated 9 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux, Android
Release date 32 days ago
Rating
Rated 4.7 out of 5 stars
(39 total ratings)
AuthorKDRGN
GenreAdventure
Made withAudacity, Godot, GIMP
TagsAdult, Cute, Funny, Furry, Mystery, No AI, Sci-fi, Solo RPG, Story Rich, transformation
Average sessionAbout an hour
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilitySubtitles, One button
LinksHomepage

Download

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Click download now to get access to the following files:

lsg_win_v040.zip 67 MB
lsg_lnx_v040.zip 62 MB
lsg_android_v040.apk 112 MB
lsg_mac_v040.zip 89 MB
(Previous version) lsg_lnx_v037.zip 62 MB
(Previous version) lsg_win_v037.zip 67 MB
(Previous version) lsg_mac_v037.zip 89 MB
(Previous version) lsg_android_v037.apk 112 MB

Development log

Comments

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(1 edit) (+1)

Oh this game was wonderful and gave a fair bit of euphoria
the story is fun and quick, makes it easy to reccomend to a friend
and the NORMAL was so very normal :3

on a semi unrelated note if someone were to idk want to get art of them and a friend as some of the cute lizards, would that be okay?

Hey there! Glad to hear you enjoyed the game, the NORMAL dialogue was very fun to write.

Getting art of cute lizards is okay and in fact highly encouraged, I'd love to see the art when it's done if you're comfortable sharing.

Issues with Lizard Game:There’s a missing comma or period on the Influencer dialogue near the start that suggests maladaptive daydreaming.  Specifically, it says “There’s the thrumming of the generator, the beeping of computer terminals” and that sentence looks to be missing something at the end.

While loading the downstairs area while using Firefox, the game hung and took a long time to load, and then was slow to close the description for looking at the neon sign.  This did not happen when loading the downstairs area while using Chrome.  I repeated this bug.  Both parts reproduced - the slow load of the entry and the slow close of the sign’s description.

The downstairs area also hung briefly halfway across the room.  This downstairs stuff recurred when loading a save from later in the game.  Basically, reloading the page and then going downstairs for the first time in a setting caused a huge slowdown.

The onpxfgbel erirny sequence has two errors.  First off, ‘that remained shut’ should be ‘that had remained shut’.  More irksome, It says ‘if one the guardians’ when it should clearly say ‘if one of the guardians’.  This was the error which I noticed several playthroughs ago, which inspired me to leave this comment pointing out issues.

Oh, one I want to conceal in its entirety.  V crefbanyyl pbafvqre vafrpgf gb or irtrgnevna-sevraqyl, ohg V haqrefgnaq guvf vfa'g n havirefny bcvavba.  Shegurezber, V frrz gb erzrzore (n qvssrerag irefvba?) gung gur tnzr hfrq gb cbvag bhg gung gur vafrpgf jrera'g qvrgnevyl-pbzcngvoyr naq unir Elr vffhr n 'abgr gb frys' fglyr pbzzrag nobhg ybbxvat sbe n pbzcngvoyr nygreangvir.


In other news, that was playthrough four.  I can't quite come up with a fanfic plot, and I don't quite have the right kinks...

I like that game  a lot. Got all three endings and all are satisfying which is a rare thing.
There is one thing that I miss. There is a small amount of description of yourself after the transformation. All the characters are described in details - but not you. Which is rather sad because it would be the most interesting to read how you look as a lizard. I miss some nice description how is it to see the world through the lizard eyes, how it feels to have scales etc. There is a prominent example of that: All the lizards are quite busty. It is explicitly stated that they are. But when you turn into the clone of them... then this fact is totally ignored. No one even mentions it, which is strange because acquiring breasts is something you couldn't ignore when you started as male.

(+1)

I have now finished this game three times.  Always on the Normal ending.  It is clearly the best.  No, I don't have to look at the others to know.

(-2)

Add Pregnancy

(-1)

Good game, only sad thing is, no reverting transformation, me enjoy game, but not enjoy permanency of a state forced into an oblivious participant.

(1 edit) (+2)

Loved this game personally, and exploring into your other games too now! The themes brought me in as cloning and exploration into the mental sides of it are a big interest, but the world was charming and fun and made me want to see more of it. Certainly would love if there was some follow up in the future just to get to explore more of that new life, but the whole package has been a delight~


Oh and... gur pvcure grkg vf n arng gbhpu~

(2 edits) (+1)

akjasgjlhgkjh of all the games to get me to make an account just to say that this game gave me writing braincells. Goodness.

(+1)

I love this silly little game!

(+1)

Absolutely loving this one, always awaiting for a new game of yours here tbh!! And not gonna lie, maybe I downloaded the game in launch day and didn't wake up from my desk till I finished it, absolutely worth it!

(+1)

This was pretty good!

(+1)

love your games and this one was great, are you considering adding more things to the questionnaire thing?

Thanks! I could see expanding the questionnaire, if I can think of anything else that would be interesting. The impact of the choices is really minor anyway, most of them just change a few lines of dialogue.

(+1)

SPOILERS



cool, a question for the questionnaire I was thinking of was one that could imply that after you transform that the mc went from male to female or vice versus, though I am not sure that fits with the story and all

Something is up with how the game tracks things, as i got NORMAL ending, then restarted from beginning and got war ending, but Sbeve from the NORMAL ending is still there talking the NORMAL ending events. 

This actually turned out to be a much sillier problem than I thought - it's specific to the way determines which of Sbeve's ending dialogue to play. Should be fixed now, thanks for the report.

I really enjoyed this, but I did encounter one possible bug.  I had to talk to the hand twice in order to get the flag I needed to advance towards its associated ending.

(+2)

Nice game! I normally don't like point and click games but yours are really good and getting better each new one.

Got the peace ending, but that's because I don't personally like mind alteration as a thing that much, just the physical kind. It was pretty good.

(+1)

A very nice, interesting story. I am very glad that it exists. Very glad for the respeccing option. War ending was nicer than expected

(+1)

Of all your games, this one is easily my favorite. Love it! Spend a good few hours exploring the dialogue and seeing all three endings. Really, you outdid yourself with this one!

(+2)

Lizardly slurping up some high-protein bugs:

Refunding skills resets your lizard skills but doesn't recover the points you spent on getting lizard skill points, so not only is the exchange one-way only, but you also lose all of them if you scrub your mind clean.

Also, I think I got the NORMAL ending despite loading a savegame that should have reset me to a point before having talked to one of the two specific characters who might have been necessary for that ending, so in short, I think an older save file retained variable states from after that save file was made.

(+1)

Oh yeah, i wasnt sureif it was  my math with the lizard skills that didnt check out or if there was a genine bug.

Ah yes, I see the problem. It's specific to buying LP for EXP, the flag doesn't get checked by the reset. I've pushed another quick fix (v0.3.7) since that's a fairly big problem, it shouldn't happen on new runs of the game.

The savegame system is a bit janky, I'll look into that one. I wouldn't be surprised if it's possible for state to be retained.

(+3)

A fun little romp with some cheeky glances at some kinky things. Got the Peace and Normal ending so far, really should probably invest more in Lizard Skills and see what else I can find.

At a glance, the only real bugs I ran into was occasionally dialogue would stop before it was fully printed (but then it stopped doing this at some point?? it might be to do with text speed and if dialogue choices appear), some dialogue with Teli used the protagonist's tanktop expression rather than blush if I had 2 Lizard, even though I wasn't wearing the tanktop, and a Harper portrait fails to show for the "Cool" version of asking about Teli.

(+2)

Played the game, absolutely loved it! There's a lot of great inspiration from Disco Elysium, and the Normal skill is amazing, I absolutely love the flavor and the trippiness.

(+2)

Just finished all 3 endings wee, always love the humorous tidbits you put in those❤️

Now I just need to find what having 5 in lizards do.

(+2)

Played through it and got the Peace ending, I'll probably try again for the other two as well at some point. This is cool!

(1 edit)

Pirate queen doesn't seem to notice whether or not I'm disguised after the first dialogue. I don't know if she's giving me different dialogue because she thinks I am disguised or because she thinks I'm not.

Also Reality Lowdown seems to not be getting counted? Either that or the other thing isn't.

Egh, that's a broken event flag, my bad. There's supposed to be two flags here, but the game only ever checks one. I've pushed a hotfix (v0.3.6), though that specific savegame might be broken. Thanks for the report.

Yeah, it seems to work now, though I approached it delicately like I do with any bug, haha. Didn't trigger the flags until I was ready to do both, etc.

While we're reporting bugs, specifically the lizard response to Teli complimenting your snout, it has no icon and is titled "lizard;Harper"

I understand a lot of the character art was placeholder sketch, but I honestly like the vibe of Harper in particular being sketchy? Like she's there but not very solid, a force that's indistinct because of... well, you know why.

(9 edits) (+2)

Another wonderful point'n'click game, neat to see the little art bits for the characters. I love how each game has bits and pieces of similarity. But their very different in their own ways. ...If that makes sense-

and this is someone who doesn't really take interest in such a genre.

first time I got the 2nd ending, now I'm trying for the 3rd. 

They're kinda short, but that actually makes them more enjoyable. They don't stay their welcome for too long in a single playthrough, whilst still having a decent amount of replayability.

Tiny bug I found, (Translated to rot13 for the minor spoilers):

Vs lbh urnq gb gur ivyyntr ng gur fgneg naq pyvpx gur qvare orsber gur qvnybthr cbcf hc, gur guvat gb vagrenpg jvgu vg jvyy cbc hc juvyfg gur qvnybthr vf fgvyy cynlvat sbe jura ln' tbg gurer


(Edit) Another side note (in rot 13);

Forir qbrfa'g tvir nal rkc sbe ybbxvat ng uvz


(Edit 2-4) Another tiny bug (rot 13):

Jura lbh trg gur ebbz jvgu Gryv nf n ohfvarff crefba, gur havdhr qvnybthr gung cbcf hc frrzf gb unir n zvf-glcr, nf gurer vf n fgenatr [20n3] flzoby

Nyfb, ng gur pbzzhavpngvba gbjre n fvzvyne guvat unccraf ng gur pbzchgvat rdhvczrag

Guvf unccraf ntnva vs lbh gnyx gb gur gbhtu yvmneq (Sbetbg gurve anzr- nsgre lbh'ir svtherq bhg gur pbzcbhaq, ohg orsber lbh tvir ure gur ybtf)


(edit 5): 'slightly' bigger spoilers, and a bug (rot 14): (qiffsbhzm cb hvs fcihs kvsfs W VOJSB'H pssb gvch, obr W vojsb'h pssb gssb og o zwnofr msh) Wt mci uc hc hvs forwc hcksf kwhv o vozt-twbwgvsr rwguiwgs (Bc gvokz) mci zsofb hvoh mcif rwguiwgs bssrg o twbwgvwbu hciqv, pih mci ofs ibopzs hc ogy tcf Fmob'g gvokz


(edit 6): MAJOR bug, MAJOR spoilers. (rot12): U'hq uzfqdmofqp iuft ftq tmzp, (fiuoq zai). Saffqz ftq dqmxufk xaipaiz rday Fqxu. Mzp U'hq pazq ftq baxufuomx qpgomfuaz ftuzs iuft ftq budmfq cgqqz xuwq- 4 fuyqe. Ngf U my efuxx gzmnxq fa ftq oazoxgeuaz rad sqffuzs naft


(edit 7, continuation of bug/spoiler above, (rot12)): U my mxea gzmnxq fa uzfqdmof iuft ftq omdsa, (Ur ftmf tme eayqftuzs fa pa iuft ftq efadkxuzq rad zadymx) euzoq U tmhqz'f bmeeqp ftmf bmdmyqfqd kqf. Mzp my gzmnxq pgq fa ftq rmof ftmf U pupz'f yqqf ftq budmfq cgqqz nqradq U saf ftq puesgueq fa sqf ftq yueeuaz rad ftq bmowmsq


(Edit 8, no major spoilers. Just conclusions (as of 1/11/2025 at-least). Along with a few ideas. Anything distorted/possibly slightly spoilery is in bold and rot 13):  Despite the few bugs, this was a very fun experience, I wasn't too lost in the story. I had a few 'oh dear...' moments when I realized what was about to happen. And I was wrong about a few guesses, but they were solved only a little later in the story. And I love how most things are tied together. I loved the references, I think I got at least 2 of them- (Haqregnyr jvgu gur 'Vgf lbh', naq 'vgf fgvyy lbh' zveebe) and Metroid for... Obvious reasons.

 Vg'q or uvynevbhf gb frr n frperg raqvat jurer lbh qb npghnyyl orpbzr Eulaa, ol trggvat rabhtu YC gb znk bhg nyy ure fxvyyf (V'z pheeragyl 7 cbvagf fubeg vs V pbaireg nyy zl KC)

Thank you for the kind words (and the feedback!) There'll be a release with some bugfixes in the next few days. The replacement characters you've mentioned in the edit 2 are unfortunately platform-specific, that's why I didn't catch it in testing. Whoops. Something to fix!

Ah- good to know. I run on Chrome sooo- yeah- also. Bunch 'o new edits ✨

Yeah, I think it's Chrome-specific, but that's the most popular browser, so I'll have to look into it. Thank you for the kind words, and thanks for all the bug reports. <3 This stuff should be fixed in the hotfix I've just pushed. Launch day, eh... thanks so much!

Glad to help :D I made my edits before the hotfix, so I have restarted my browser now and am looking things over.

(1 edit)

Wait- I got a message that... May or may not be intentional? Is this intended or have I tripped a debug message? (Rot13)

Lbh unir artbgvngrq na vzcbffvoyr qrny. Guvf pna arire unccra. Guvf zrffntr pna arire qvfcynl. V unir ab vqrn jung'f unccravat.

(Currently trying the NORMAL ending)


On the note of NORMAL, I have a theory of what our cargo is. (Rot 13)

Vf vg n fnir cbvag?.. Gur cvax tybj tvirf zr gung frafr.