Post-jam update: v1.0.1 is out
Fantasy Dungeon World » Devlog
Hey friends! Thanks for checking out this little project. I've just released the first post-jam update, which mostly contains minor tweaks bugfixes, as well as a small amount of new content.
Fixed
- The game no longer crashes if you quit to menu through a non-standard method, then continue.
- The game no longer displays the wrong ending if you run away after defeating the final boss.
- The game should no longer spawn you inside the ground if you run the web version at a non-standard resolution.
- The waterfall in the kitchen now shows up as expected.
Changed
- The final platform in the "rope puzzle" room has been shortened, to make the solution more intuitive. The creature on that platform now also moves. Lazy!
- The "food doodads" now display with 50% transparency, to make it clear they're not interactive objects.
Added
- The people in the village now respond to your physical changes. This is optional, but you can totally circle back and talk to them.
Did you know...
- ... that there's actually three different NPCs who can show up in the village, depending on your gender & partner preference?
Files
[Previous version] fdw_lnx_v101.zip 43 MB
Dec 07, 2022
[Previous version] fdw_win_v101.zip 43 MB
Dec 07, 2022
Get Fantasy Dungeon World
Fantasy Dungeon World
A transformative journey through the dragon's lair
Status | Released |
Author | KDRGN |
Genre | Platformer |
Tags | Comedy, Dragons, Fantasy, Furry, kobold, Metroidvania, Short |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Hotfix: v1.1.1Nov 07, 2023
- v1.1 release & end of developmentNov 06, 2023
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